Adam Hickey

Lead Product Designer · Minneapolis

Building design systems and AI-assisted workflows that make complex work clearer and more human.

Cargill
Ameriprise
Dr Pepper
Intel
Lund
Toro

Where I’m strongest

I’m at my best when the product is complex, the stakeholders are many, and the experience needs to become simpler without oversimplifying the business.

Design systems and governance at scale

Creating Figma libraries, tokens, accessibility baselines, and guidance teams actually adopt, bringing consistency to large organizations without slowing them down.

Internal tools and enterprise platforms

Designing the systems behind the business, where small improvements in clarity, flow, and confidence can make a big difference for the people using them every day.

AI-assisted workflows, human judgment

Bringing AI into the design process to speed up documentation, audits, and design-to-code checks while keeping the important decisions grounded in human judgment.

Capabilities

My approach is grounded in proven UX practices from Nielsen Norman Group, Google, and Apple, but shaped by the realities of enterprise teams, deadlines, legacy systems, and real users.

Strategy and research

UX strategy, information architecture, research planning, and measurement. Helping teams get clear on the problem, the audience, and the direction before anyone gets attached to a screen.

Design and delivery

Interaction design, prototyping, usability testing, and brand integration. Designing interfaces that feel calm, useful, and obvious in the best way.

Systems and leadership

Design systems, DesignOps, stakeholder facilitation, and mentoring. Creating shared standards, practical guidance, and stronger teams that keep working after the project is handed off.

My approach to designNow powered by AI

01

It starts with the destination.

Nobody books a flight for the plane. They book it for where it takes them.So before I draw a screen, I follow the people: where they start, what they’re really after, and where they get stuck. AI shows me the patterns. Understanding why is still human work.

02

Altitude reveals the paths you’d miss on the ground.

From up here, the whole landscape opens up. Every route, every dead end.AI lets me try more ideas and drop the weak ones early. But more options aren’t better ones. My job is finding the path that takes the friction off real people.

03

Good design keeps you oriented, wherever you land.

Step into a new place and the first thing you look for is your bearings.Enterprise work is dense and high-stakes. Finishing the task is just the floor. Good design shows people where they are, what’s coming, and why it matters, so the work feels calm instead of anxious.

Still evolving

When I started in design, I thought success meant visual polish. Over time, I learned the real craft lives in alignment, and that most design problems are communication problems about how people make decisions together.

What I look for now is whether the system keeps guiding people long after the project ends. That’s the test.

  1. Craft
  2. Systems
  3. Culture

Lucy(Lucy approves of this message from her curled-up spot nearby)